AI Insights · Timothy · July 2021
Top 5 School Games on Android in New Zealand, Q2 2021
Discover the performance trends of the top 5 school games on Android in New Zealand for Q2 2021, including downloads, revenue, and active users.
In the second quarter of 2021, the top 5 school games on the Android platform in New Zealand showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at their trends based on data from Sensor Tower.
University Empire Tycoon -Idle by Codigames saw a gradual decline in weekly revenue, starting at approximately $1.3K in late March and decreasing to around $153 by the end of June. Weekly downloads also showed a downward trend, with peaks at 747 downloads in late March and 154 in late June. Active users fluctuated throughout the quarter, starting at 1.5K and ending at around 499.
Bully: Anniversary Edition from Rockstar Games experienced modest weekly revenue, peaking at $53 in early April and maintaining a consistent range around $24 to $39 towards the end of the quarter. Downloads were minimal, with a peak of 12 in early April and occasional dips to 4 or 7. Active users showed a peak of 36 in early May.
My PlayHome School by Shimon Young : Play Home Software displayed a low but steady weekly revenue, reaching a high of $21 in early May and maintaining around $8 to $14 towards the end of the quarter. Weekly downloads were negligible, with only a few instances of downloads recorded in early May and mid-June.
Happy Daycare Stories - School by SUBARA showed consistent weekly revenue, peaking at $17 in early June and maintaining around $8 to $12 towards the end of the quarter. Downloads were stable, ranging from 47 to 71 throughout the quarter. Active users also showed a steady trend, peaking at 61 in late June.
Adventure Academy from Age of Learning, Inc. saw an increase in weekly revenue towards the end of May, peaking at $39, but the revenue fluctuated around $4 to $11 towards the end of the quarter. Downloads showed a slight upward trend, peaking at 23 in late May and maintaining around 9 to 15 towards the end of June. Active users peaked at 23 in late March but saw a decline to around 10 by early June.
These insights highlight the performance trends of the top 5 school games on Android in New Zealand for Q2 2021. For more detailed insights, visit Sensor Tower.